![]() There are some leftovers of an older take on Breen in the prototype. His suit is a lighter shade of brown, his face and hair are lighter, and face is less detailed than it is in the final game. Breen's textures are noticeably different in this prototype. ![]() The final game has it so that only the normal map for his face is stored in it his regular face texture is in the Civil Protection folder.ĭr. What's interesting is that Barney has a dedicated folder with his face texture and old Civil Protection textures in the prototype. He has slightly different gloves, though. This texture started out as an 8-bit bitmap and then converted to a 16-bit bitmap, and then to VTF.Ĭoncept art for Alyx with red hair, which matches the unused face texture.īarney is almost the same as he is in the final game. There is also a texture of her with lighter skin and red hair, which matches early concept art of her found in Raising the Bar. This older design also appears as one of the ghostly figures that were shown at the end of the E3 2003 demonstration. The model is named "predator.mdl" and appears to have been used to demonstrate transparency during the E3 2003 reveal. Inside Alyx's texture folder are textures for an older taken on Alyx, back when she had a futuristic catsuit with a green jacket over it. Instead, she uses a regular Pistol in all the maps she appears in. The coding and models for the Alyx Gun is in the prototype, but Alyx never uses it. ![]() ![]() Generally, all of the NPC models lack the unique animations they have in the final game.Īlyx is similar to her final version, but her belt is a little thinner, and the "Black Mesa" on her shirt uses a different font and is spaced differently.
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